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Link ▶️ Tick sound plays on each hit enemy unit whenever they take the small burn damage (50% vol).This sound is currently unused by the spell. Link ▶️ End sound played whenever the meteor stopped rolling and crumbled (50% vol).Link ▶️ Impact sound plays on the meteor upon landing at the targeted point.Link ▶️ Loop sound plays on the meteor upon cast and lasts as long as the meteor does.Link ▶️ Cast sound plays on Invoker upon cast at a lower pitch.Link ▶️ Replaces the default effect sound.Link ▶️ Effect sound plays at the targeted location after the effect delay.Link ▶️ Cast sound plays at the targeted location upon cast during the effect delay.Link ▶️ Target sound plays on Invoker upon cast.Link ▶️ Replaces the default cast sound.Landing sounds play whenever a hit unit lands from the cyclone (25%-35% vol).Target sounds play on each hit unit upon getting hit (80% vol).Link ▶️ Travel sound plays on the tornado upon cast and lasts as long as the tornado does.Link ▶️ Effect sound plays at the targeted area after the effect delay.Link ▶️ Target sound plays at the targeted area upon cast during the effect delay.Target sounds play on each enemy unit on each damage tick (30%-50% vol).
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Link ▶️ Cast sound plays on Invoker upon cast at a lower pitch (60% vol).Link ▶️ Trigger sound plays whenever Cold Snap is triggered by damage (50% vol).Link ▶️ Target sound plays on the target upon cast.Link ▶️ Cast sound plays on Invoker upon cast (50% vol).Link ▶️ Cast sound plays on Invoker upon cast.Forge Spirits do not use any movement sounds.Ībilities Invoker's Abilities Quas.Link ▶️ Loop sound plays permanently on Invoker, gets louder while moving (10% vol).Play on each step while moving (40% vol).Projectile impact sound plays as the attack projectile successfully hits the target.Projectile launch sound plays as the attack projectile is released.Link ▶️ Projectile impact sound plays as the attack projectile successfully hits the target (50% vol).Link ▶️ Projectile launch sound plays as the attack projectile is released.Link ▶️ Pre attack sound plays during the attack animation.Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden, Axe, Bane, Batrider, Beastmaster, Bloodseeker, Bounty Hunter, Brewmaster, Bristleback, Broodmother, Centaur Warrunner, Chaos Knight, Chen, Clinkz, Clockwerk, Crystal Maiden, Dark Seer, Dark Willow, Dawnbreaker, Dazzle, Death Prophet, Disruptor, Doom, Dragon Knight, Drow Ranger, Earth Spirit, Earthshaker, Elder Titan, Ember Spirit, Enchantress, Enigma, Faceless Void, Grimstroke, Gyrocopter, Hoodwink, Huskar, Invoker, Io, Jakiro, Juggernaut, Keeper of the Light, Kunkka, Legion Commander, Leshrac, Lich, Lifestealer, Lina, Lion, Lone Druid, Luna, Lycan, Magnus, Marci, Mars, Medusa, Meepo, Mirana, Monkey King, Morphling, Naga Siren, Nature's Prophet, Necrophos, Night Stalker, Nyx Assassin, Ogre Magi, Omniknight, Oracle, Outworld Destroyer, Pangolier, Phantom Assassin, Phantom Lancer, Phoenix, Primal Beast, Puck, Pudge, Pugna, Queen of Pain, Razor, Riki, Rubick, Sand King, Shadow Demon, Shadow Fiend, Shadow Shaman, Silencer, Skywrath Mage, Slardar, Slark, Snapfire, Sniper, Spectre, Spirit Breaker, Storm Spirit, Sven, Techies, Templar Assassin, Terrorblade, Tidehunter, Timbersaw, Tinker, Tiny, Treant Protector, Troll Warlord, Tusk, Underlord, Undying, Ursa, Vengeful Spirit, Venomancer, Viper, Visage, Void Spirit, Warlock, Weaver, Windranger, Winter Wyvern, Witch Doctor, Wraith King, Zeus
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